As always the update to the dat file holds more secrets. A few of the
earlier items I've found now have finalized strings (expect them soon)
and here are some other interesting new things.
Tuesday, June 11, 2013
Tuesday, May 28, 2013
LFG, Skyhammer and more in the updated dat file
Just a quick update about some stuff that can be found in the dat
file after today's update (I've included the string codes for people who
want to verify it).
Sunday, May 26, 2013
Gixxcel - A GW2 String extractor and archiver
As you might have noticed I've mined a lot of gemstore items the last couple of weeks. A lot of people asked me how I obtained this information and the answer would be: Gixxcel , a custom build tool that decodes the GW2 strings and archives them.
I've spend a bit of time cleaning my messy code and decided to release it as an open source project. (Don't expect proper error handling or safe thread calling, it just does the job). Because I don't want to host binaries (executables) a simple how to get started.
I've spend a bit of time cleaning my messy code and decided to release it as an open source project. (Don't expect proper error handling or safe thread calling, it just does the job). Because I don't want to host binaries (executables) a simple how to get started.
Friday, May 24, 2013
Models for (possible) new armor sets.
As you might know I tend to dig around
in the dat file lately, and a lot of you people over here sounded
thrilled about possible new armor sets. So I took some time piecing
together 3D renders of a couple new models.
Wednesday, May 22, 2013
Upcoming gemstore items - May edition
After my last gemstore update I've completely overhauled my custom made tools (open source in the near future) and found a couple more upcoming gemstore items for your pleasure.
Thursday, May 02, 2013
Upcoming (gemstore) items.
Digging in the latest update, I found a couple of descriptions for possible new items.
Sunday, April 21, 2013
So much room for expansions! A guide to possible zone exits.
Over the last couple of months people have found unused zone exits, blocked of roads and other curious paths leading to nowhere. I took a couple of days scavenging to find all of them, hugging every single wall in Tyria, from oceans deep to mountains high and even beyond.
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