Over the last couple of months people have found unused zone exits, blocked of roads and other curious paths leading to nowhere. I took a couple of days scavenging to find all of them, hugging every single wall in Tyria, from oceans deep to mountains high and even beyond.
In the end I found 16 possible exits (some are a bit far fetched and others are basically one switch away from being used) creating a detailed map with possible new zones on it. These hypothetical borders are based on average zone size, geography, lore but most of all imagination.
01 - Brisban Wildlands - Lionshead Outcrops
Almost Certain - One of the first unused portals discovered during the beta weekends. The passageway has been blocked of by a broken bridge and loads of invisible walls. |
02 - Brisban Wildlands - Fort Vandal
Almost Certain - Just a bit further to the south there is another unused portal in Fort Vandal. This one is guarded by level 80 legendary bandits and invisible walls. |
03 - Caledon Forest - Titan's Staircase
Almost Certain - A large gate guarded by Tengu warriors telling the "The Aerie" is off limits. |
04 - Kessex Hills - Dominion Killing Zone
Almost Certain - This gate is similar to the one at Titan's Staircase but has been overrun by Destroyers. |
05 - Kessex Hills - Garenhoff
Possible - At the edge of Town you will find a large Sealed of gate. The gate at Lion's Arch is located at the exact opposite side of the patch of land between these. |
06 - Gendarran Fields - The Lawen Ponds
07 - Lion's Arch - Shuttered Gate
Almost Certain - Almost all people will have encountered this one, a gate guarded by Tengu warriors. Conversation reveals they may be willing to let outsiders through in the future. |
08 - Bloodtide Coast - Jelako Cliffrise
Unlikely - The portal is located really far from the actual zone border. The path behind it splits to the south (Sparkfly Fen) and west. Visualization. |
09 - Sparkfly Fen - Verarium Delves / Karinn's Passage
Unlikely - Even visible on the map the road has been blocked off with a large boulder. With the release of Southsun Coast nearby this region is likely never going to be used as a zone. |
10 - Straits of Devestation - Waywarde Way
Possible - A path leading up to a gate blocked of with rubble. This gate could provide access to Scavenger's Causeway. |
11 - Mount Maelstrom - Judgement Rock
Possible - In the middle of nowhere you will stumble upon a secluded path between the mountains, closed off by 3 giant metal fences. |
12 - Dredgehaunt Cliffs - Betrayal Grounds
Possible - A dredge cave, sealed tight and guarded by a Veteran Commander. |
13 - Fields of Ruin - Desert Gate
Almost Certain - Another location every player will encounter going for 100% world completion. This gate has been closed until further notice after Kralkatorrik settled behind it. |
14 - Frostgorge Sound - Watchful Fjord
Possible - At the Northern most edge of the Fjord there is a huge sealed of passageway between two corrupted crystals. It is guarded by hoards of evil things. |
15 - Frostgorge Sound - Drakkar Spurs
16 - Harathi Hinterlands - Ruins of Holy Demetra
Unlikely - Only visible on the map. This road lines up with the secret passage behind Caudecus's Manor. |