Showing posts with label models. Show all posts
Showing posts with label models. Show all posts

Thursday, May 16, 2019

A glimpse at how the story changed at the start of season 4

 Now that season 4 has ended I can finally share this because it's safe to say nothing of this will ever happen. As some of you might recall back in the day Arenanet mentioned on stream how they decided to rework the story and maps at the start of the season.
In most cases this kind of information gets lost forever but in the chaos some of it did accidentally end up in our client including things like unique models, mini pets and even some story steps. I contacted Arenanet about it just in case some of these characters would show up in future episodes (they did not) and most of it was removed by the time episode 3 came around.

Episode 1: Daybreak

  • To get started I like to mention the cut instance that bridged Istan with Fahranur, you can still access this long winding cave (that starts at the gate where you enter the final instance) underneath the map and it was said to be cut late in production so the story wouldn't drag on too long.
  • A "mystery" mini pet also showed up out of the blue. It had no name if you linked it in chat but people noticed his icon looked a lot like Phlunt wearing inquest gear.
  • To further elaborate on our mystery inquest friend they added several unique highly detailed models of both him and Taimi in identical poses. These were never used in the episode and all I can do is speculate that they were probably planned for the boss fight at the end of the episode.

Episode 2: A Bug in the System

  • At this point our inquest mini friend got renamed to something generic like "Awakened Inquest Engineer" but there still was no way to earn him.
  • For this episode I managed to recover a quite a few internal descriptions of the old story steps, I've roughly placed them side by side with we what got here. To sum things up:
    • Gorrik: Nowhere to be seen, they still use his placeholder name Glubber in the final version indicating he was added at the very last moment.
    • Lonai: Also completely absent, they had to rework the final boss fight around her.
    • Hadya: Some people might recognize her name, she's a priestess of Kormir and can be found in the Crystal Oasis. Did she go on a rampage? Got corrupted by Joko? Didn't like time gates? We'll never know but it looks like she was going to be the main villain we were tracking down this episode and the final encounter.
    • Phlunt: looks like our mystery inquest was Phlunt all along! He probably would be playing a much larger part during the entire season revealing him to be an inquest leader all the time.
    • Final encounter: originally had escape pods, jumping puzzles, Phlunt, Hadya and the gravity hammer that ended up in the Magnetics Lab in the open world.

Episode 3: Long Live the Lich

  • Everything mentioned above was completely removed from the client by this time and at this point the new map (Kourna) and entire season had been rewritten around the new characters and events.
In the end we could've had a very different season that focused more on Phlunt than Joko, but as it stands now he didn't turn to the dark side (yet) and Hadya is still happily sending refugees to Amnoon.

Thursday, July 20, 2017

Wednesday, July 19, 2017

Renders of an upcoming outfit

We all know how the humanoid male version of this outfit will look like (Balthazar is actually wearing it in game), it has 4 dye channels, and will probably have a bunch of flame particles not pictured in this image.



Tuesday, May 02, 2017

New Faces

Had a bit more time to make a very quick preview of one of the new faces.

Tuesday, April 25, 2017

New Faces and Hairstyles

I had a bit of free time during my travels and made a preview of one of the new faces and hairstyles

Thursday, February 23, 2017

New Shoulder Armor

It looks like ArenaNet is going to try something different by releasing part of an existing outfit as separate armor pieces!
You'll probably recognize this one as the shoulder armor of Braham's Wolfblood Outfit and it's probably going to be sold along with the new Mini Wolfblood Braham and Braham's Bitterfrost Frontier Pack.


Saturday, February 18, 2017

New hairstyle and shoulder armor

With episode 4's update a new shoulder piece showed up (all races) and a bunch of (mainly human) hairstyles were added to the dat file as well.



Sunday, January 29, 2017

A couple more new hairstyles

So I decided to render a couple more of those new hairstyles for people to get angry about your eyes only! Again I'm facing the "this looks like a female Norn face/hairstyle but only fits on a Human male model paradox".

Sunday, January 15, 2017

Human male Face and Hairstyle

First of all it appears the hairstyle I posted a couple of days ago won't also be available for Norn females but Human males instead (sometimes hard to tell them apart)
Second off all here's one of the other new hairstyles (that I also mistook for Norn female at first) and and faces for human males, enjoy!

Wednesday, December 30, 2015

Left on the table in 2015

The end of the year is near and a lot of people (including myself) are wondering what’s in store for 2016. ArenaNet has a bit of a habit being completely silent about future content (Edit: although they will give anoverview of 2016 soon) so a lot of times we only get a glimpse by mining the client… Without further ado here’s a small list of things that showed up the past year but haven’t been implemented yet.

Maps


Apart from the many maps (Fortunes Vale, Basket Brawl, the Mist Islands etc) that showed up in earlier years a couple more were added this year:
  • Map Guild Dale - This appears to be a smaller Krytan styled guild hall, it has lots of unfurnished buildings (tavern, dungeon, stables, halls, etc) and first showed up with the alpha maps.
  • Map Guild Coliseum - A small guild hall composed of a hub and an arena for all your PvP needs
    • Lobby (entrance to the right, arena to the left)
    • Arena (as seen from above)
  • Work in progress

Armor


Just before the reveal of HoT a couple of new armor skins showed up (human only). These all have a basic and improved version. Some believe these will be the pre-cursor and legendary armor skins.

Weapons


During the preview weekends we got our hands on several weapon skins that are currently unobtainable
CodeDescription
[&AgGWDwEAAA==]Fargate opener
[&AgFcDgEAAA==]Quetzal Weapon (dagger)
[&AgGADQEAAA==]Quetzal Weapon (sword)
[&AgHXDgEAAA==]Mistbreaker
[&AgFQDQEAAA==]Mistcleaver
[&AgF3DQEAAA==]Mistrender

Masteries


Before HoT launched a lot of masteries showed up in the DAT file. Some were changed (for the better) but others were never used at all:
  • You learn to bind the wings of your glider with stronger straps, allowing you to fly through downdrafts without being blown out of the air!
  • The Exalted have taught you to use springs found throughout the jungle to cure your ailments and receive beneficial effects.
  • The Nuhoch have taught you to stand in defiance of the wyverns. They can no longer knock you down with their wing buffets.
  • Your attacks now do three times the normal damage to the break bar of creatures using Impenetrable Bark.
  • Chak Lore
  • Dinosaur Lore

Creatures


A bunch of creature variations were never used in HoT, these vary from color variations to unused models altogether. Some examples:

Ranger pets


Several lines of flavor text could indicate more ranger pets were planned but never made it in to the final cut
  • The spotted beetle releases noxious gas in order to disorient enemies.
  • Pocket raptors normally travel in packs.
  • The spikenose beetle charges its foes when enraged.

Super Adventure Box


At two points this year SAB related items showed up: just before April Fool’s and after the release of HoT. These vary from NPC’s to hints that they’ve made changes to the maps.

Missing regions


Currently there are two regions missing in Dragon’s Stand. You can however find these by breaking out of the map. There also appears to be a lot of room behind Rata Novus - the uncovered map reveals there’s going to be more to it.

Other stuff


Last but not least some other stuff that does exists but is still unused

In need of translation


Sunday, November 22, 2015

the Official Monster Scale Guide for Bookahs

A couple of days ago /u/Chiorydax made a funny post "comparing" the size of Zaithan and the Mouth of Mordremoth.
Of course I thought: why not do this for real? And why not crank it up a notch and include even more monsters? The end result: the Scale Guide for Bookahs (or: comparing big things to Kasmeer Meade)

  
 

Monday, August 17, 2015

Thief's Elite Specialization Armor Piece & Name

Among the new wedding outfits two other items showed up in the DAT file. The most curious of these was a new piece of headgear that clearly is intended for the Thief (the other one is an updated version of the Tempest shoulder armor). Some info:
  • It will have 4 dye channels
  • The name of the model: Dare Devil
Now the name of this model is really interesting because there are several new armor pieces that have a bit of naming logic, for example:

Renders

Once again, keep in mind the name Dare Devil could be a placeholder (just like Forge and Berserker),nothing is official until Anet says so. But nonetheless enjoy and good luck speculating!

Monday, July 06, 2015

Engineer Elite Specialization Models

The update two weeks ago added a lot of skill effects for elite specializations including about 10(ish) new drone designs for the Engineer. These models have several named pieces:
  • Torch
  • Shield
  • Mine (the blades)
  • Gun (the vents)
  • Heal (the legs)



There are several different icons available:
  • Bubbles
  • Bomb
  • Eyes (as shown in the screenshots)
  • Blade
  • Sparkles
  • Shield
  • Chains