Social Security |
Effectiveness is greatly reduced when allies are away. |
Critical Miss |
Missing attacks causes damage. |
Sorry! |
Watch your aim. |
Supportive |
Power is greatly reduced while not under the effect of a boon. |
Barbaric |
Only two-handed weapons are effective. |
Double Tag Team |
Two players must remain out of combat. |
Tenderfoot |
The floor hurts you. |
Weak Link |
If one party member dies, all die. |
Steadfast |
Incoming damage is increased while endurance is low. |
Hardcore |
You cannot resurrect allies. |
Conscientious Objection |
Combat is agonizing. Abstaining will make you feel better. |
Nemesis |
Certain enemies will deal more damage to you. |
Carriers |
Enemies spread a plague when defeated. |
Finish Them Off |
Damaged enemies are healed when unattended. |
Mist Stalker, Part Two |
Return of Mossman. |
Paranoid |
The effects of combat are always active. |
Butterfingers |
Take damage when swapping weapons. |
Dance Fever |
If you can stand, you can't stand the urge. |
Finesse |
Two-handed weapons are very ineffective. |
Dangerously Defiant |
The unshakeable buff grants extra damage. |
Tag Team |
One player must remain out of combat. |
Stay Aloft |
You cannot deal damage while on the ground. |
Stamina |
Outgoing damage is reduced when endurance is low. |
Bloodlust |
Combat is agonizing. Get a kill for relief. |
Playing Favorites |
Untargeted enemies take half damage. |
Keep Them in Line |
Damaged enemies gain boons when unattended. |
Outflanked |
Enemies do more damage when attacking from behind or the sides. |
Mist Stalker |
The Mossman stalks you through the fractals. |
Conditional |
Enemies cannot be damaged unless they are afflicted by a condition. |
Positional |
Frontal attacks are ineffective. |
Last Laugh |
Enemies explode when killed. |
Antielitism |
Elite skills cause death. |
Doctor Death |
Skills from the healing slot cause death. |
Enrager |
Enemies deal extra damage when wounded. |
No Second Chance |
Downed state equals death. |
Social Issues |
Nearby allies reduce your toughness. |
Malefactor |
Take damage when you apply boons. |
Infection |
Healing power is reduced. |
Broken Mirrors |
You cannot reflect missiles. |
Social Anxiety |
Nearby allies reduce your power. |
Eye See You |
You cannot become invisible. |
Social Awkwardness |
Nearby allies reduce your healing effectiveness. |
Losing Control |
Outgoing control effects have reduced effectiveness. |
Impotent Potion |
Boon duration is reduced. |
Determination |
Enemies occasionally become invulnerable. |
No Pain, No Gain |
Enemies receive random boons when dealt critical damage. |
Reflection |
Enemies randomly reflect projectiles. |
Sick Day |
Random conditions are applied to you when you deal critical damage. |
Tepid Toxins |
Your condition damage is reduced. |
Resistance Is Worthwhile |
Enemies randomly block attacks. |
Fleeting Precision |
Your critical chance is reduced. |
Overextended |
Take damage when you deal critical damage. |
Sluggish |
Recharge rate of skills is reduced. |
Ill and Chill |
Poison, chill, and confusion have unintended effects. |
Soft Thorns |
Bleeding, immoblize, and cripple have unintended effects. |
Antigravity |
Knockdown and blowout have unintended effects. |
Injustice |
Retaliation, might, and stability have unintended effects. |
Empyrean Suffering |
Burning, blindness, and fear have unintended effects. |
Not So Fast |
Swiftness, fury, and aegis have unintended effects. |
Ticklish |
Torment, vulnerability, and weakness have unintended effects. |
Anticoncussive |
Daze and stun have unintended effects. |
Tainted Renewal |
Regeneration, protection, and vigor have unintended effects. |
Agonizing Expedition |
You are frequently afflicted with agony. |
Reaper |
Death periodically strikes. |
Ensnared |
Spike traps periodically appear. |
Halloween |
Something terrifying periodically appears. |
Shield Your Eyes |
Birds attack periodically. |
Black Death |
A condition-spreading plague periodically appears. |
Tremors |
Tremor |
Minefield |
Explosions periodically occur. |
Frosty |
Periodically leave a patch of chilling frost. |
Stormy Weather |
Lightning periodically strikes. |
Your Pain Is Delicious |
Enemies have life-stealing attacks. |
Afflicted |
Enemies apply random conditions. |
Precise Predators |
Enemies are more likely to deal critical damage. |
Wavering |
Lose endurance when you are struck. |
Can't Kick Back |
You cannot deal damage while downed. |
Staggering |
Incoming control effects are more serious. |
Lethargic |
Reduced endurance regeneration. |
Thorny Shield |
Take damage when you block an attack. |
Impaired Immunity |
Conditions applied to you last longer. |